Grab the Move tool and go into the Brush menu to Auto Masking turn up Mask by Polygroup to 100 percent.You now have multi-sided geometry that can be manipulated with the Move and Move Maskings tools. You can experiment with the setting (Loops and GPolish) to see the differing results. In the Geometry menu under GroupsLoops turn off Triangle and press the GroupLoops button.Go to Geometry->Modify Topology->Del Hidden to delete the hidden mesh as we only need the armor now. This leaves only the armor cut-outs visible. Hide all the non-armor pieces of the character that we did not use.C.) Smoothing out jaggies with Smooth Groups brush. This little jewel will shape those jaggies into a nice line.Ī.)Drawing out straps with Mask brush. Go into the Lightbox->Brushes->Smooth and get the SmoothGroups brush. This creates a separate group for the straps like slicing did only we could use symmetry to draw consistent straps. For the leather straps that hold the chest armor, we will use another method that involves simply painting them on with the mask brush then going into Polygroups and pressing the Group Masked Clear Mask button.After cutting the armor pieces you can now paint each piece separately to continue on to using Loops (coming up) to create a bit more detail in the armor edges and form.Single press A to create a gentle curve or Double press A to create a sharp angle.Īfter using the Slice tool to draw the curved lines across sideways mesh for even sculpting. Just draw the slice tools across the screen on the mesh where you desire the cut to be. With Polyframe turned on you will notice the mesh turn different colors as you cut. Turning the character sideways also makes it easier to slice the mesh across the screen and get symmetrical results. Using the SLICE CURVE tool turn the character sideways… exactly 90 degrees to accommodate the cut as slicing does not offer symmetry.Native Character Creator 3 Mesh and after Remeshing. ZRemesh the duplicated character at Double poly pressing ALT-REMESH to continue.Duplicate the character mesh and turn off the visibility of the original mesh (tool).
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